Changelog


Changelog

I'm pleased to announce that I'm now editing this awesome page to curate notable changes on Crankstone ๐Ÿค 


1.6.3 ๐Ÿ’ฅ๐Ÿ’ฌNot published yet on catalog

  • fix regression in 1.6.2 where final dialog after completing the game crashes

1.6.2 ๐ŸŽ ๐ŸŽฐ

  • fix a bug where One-Armed Bandit becomes invisible in level 5
  • fix a potential crash in level 5 on leaving enemies
  • fix a potential crash on gold bag leaving with enemy
  • better sync for cover animation
  • coach reload animation can move now
  • fix bug where TNT warning doesn't disappear after killing the enemy who launches it
  • fix a bug where a walking enemy skip a sequence
  • fix recoil preventing player movement
  • fix regression in random seed

1.6.1 ๐Ÿ’ฅ

  • prevent crash (fix memory leak)
  • fix credits screen displaying instead of daily mode when story mode finished

1.6.0 ๐Ÿ•น๏ธโ˜€๏ธ

  • fix a bug where you can't instantly shoot after uncovering
  • improve level 4 and level 5 (wrong enemies behaviour and z-ordering)
  • fix a bug where enemy use the wrong behaviour while walking
  • added some stats to be used later

Daily mode๐Ÿš‚๐Ÿ“ท๐Ÿฆ๐ŸŽ 

The daily mode has been upgraded, now each day it uses a different background.

  • added level 3, 4, 5 and 8 variants to daily mode

1.5.1 ๐Ÿ”ซ

General control improvements.

  • the cover is now accepting that you are not fully down to be considered as covered. This helps sensitive dpad that triggers release event too easily and avoid frustration.
  • you can now move while reloading for a smoother experience
  • few other improvements while reloading with the coach gun
  • enlarged the accepted angle to reload to avoid miss reload when doing it too fast
  • fix bug where wrong cover gun appears while covering and swapping weapons at the same time

Other :

  • force horse movie for kinetoscope on story mode
  • reduce time of holding B to skip dialog
  • add version number in home screen
  • add padding in "hold B" text
  • more french localization
  • fix some instructions pages when clicking the menu button
  • rename arcade to daily
  • duel can now use other buttons to shoot
  • fix barrel cover z order

1.5.0 ๐Ÿ•น๏ธโ˜€๏ธ๐Ÿ•ฏ๏ธ

This update adds the saloon interior as the main level for the daily arcade mode for the weekend (not sure it's gonna be uploaded on Catalog on time though). I'm making progress on preparing different backgrounds on this mode. My goal is to have a different background every day using the level from the story mode with some differences and random waves of enemies. It should be ready for 1.6 release next week (let's say for wednesday).

And here are some fixes:

  • fix a bug where Johnny Ring Ring calls more than one cowboy at a time (Hup hup hup order)
  • fix a bug where symbols on One-Armed Bandit disappears
  • add music in arcade mode

1.4.0 ๐ŸŽฒ๐ŸŽฅ

This update improves the overall quality of some mini games so you can play longer and have more fun!

  • added 4 movies in Kinetoscope with better difficulty progression. It should be a little easier and diverse now. 
  • fixed a bug where you stop at the correct frame right before explosion and lose in Kinetoscope.
  • added more challenge after level 20 in Top Die because the score has been smashed during Gamescom last week!  

๐Ÿ‘‰Next update will be focused on the arcade mode. I'm working on forcing different backgrounds every day instead of full randomness, so it will be less repetitive.

Files

Crankstone-163.zip 11 MB
15 days ago
Crankstone-162.zip 11 MB
17 days ago
Crankstone-161.zip 11 MB
19 days ago
Crankstone160.zip 11 MB
22 days ago
Crankstone-150.zip 11 MB
29 days ago
Crankstone.pdx.zip 1.4.0 11 MB
32 days ago

Get Crankstone

Buy Now$12.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.